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Technologique: A Global Journal on Technological Developments and Scientific Innovations
Volume 8 | Issue 1 | 2026 | 34 – 48
1Master of Science in Information Technology, Polytechnic University of the Philippines, Manila, Philippines
2Chief, Center for Computing & Information Sciences Research, Polytechnic University of the Philippines, Manila, Philippines
Article History:
Initial submission: 17 February 2026
First decision: 20 February 2026
Revision received: 08 May 2026
Accepted for publication: 10 May 2026
Online release: 13 May 2026
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Traditional scouting evaluations for fundamental skills , like knot tying , often rely on manual observation, a process that is frequently time – consuming, subjective, and prone to personal biases or inconsistent standards. This study introduces iSCOUT, a mobile application designed to modernize the Boy Scouts of the Philippines (BSP) evaluation process by automating knot – tying assessment through a rule – based algorithm. Utilizing a mixed – methods research design, the study involved a purposive sample of thirty respondents, including senior scouts, adult leaders, and IT experts. The application was developed using the Flutter framework and TensorFlow Lite to facilitate real – time performance monitoring and digital tutorials. Technical assessments demonstrated a high level of reliability, with the system achieving an overall accuracy rate of 95.3% across eight basic scouting knots, such as the Overhand Knot and Figure of Eight. The findings suggest that incorporating hardcoded expert knowledge and immersive feedback loops significantly bridges the gap between theoretical knowledge and practical motor skill acquisition. This study concludes that iSCOUT provides a viable, objective framework for digitalizing scouting activities and reducing evaluation anxiety among scouts. Future recommendations include expanding the platform to incorporate all activities aligned with senior scout advancement to ensure long – term skill retention and instructional quality.
Keywords: Boy Scouts of the Philippines, scouting mobile application, rule – based algorithm, mobile learning,knot classification, level of performance, and knot tying
APA (7th edition)
Mandigma, J. C., & Fabregas, A. C. (2026). iSCOUT: Scouting mobile application using rule-based algorithm to evaluate the activities of Boy Scouts of the Philippines. Technologique: A Global Journal on Technological Developments and Scientific Innovations, 8(1), 34–48. https://doi.org/10.62718/vmca.tech-gjtdsi.8.1.SC-0226-019.
Jonnifer C. Mandigma: Conceptualization, Data curation, Formal analysis, Investigation, Methodology, Project administration, Resources, Software, Validation, Visualization, Writing – original draft, Writing – review & editing
Aleta C. Fabregas: Supervision.
This research received no external funding.
The authors declare no conflict of interest.
Ethical approval was obtained from the Graduate School Research & Extension Committee, Polytechnic University of the Philippines, with Reference Code No. 2025 – 141.
The datasets generated and/or analyzed during the current study are available: https://drive.google.com/u/0/open?usp=forms_web&id=1uKJOY7Hf_CHgyw4kMTHPs7izjOy-aqTg
AI- assisted language editing was performed using Grammarly; authors reviewed and approved all contents.
The researchers would like to express their gratitude to the Boy Scouts of the Philippines and to Brighton Venturer for providing the datasets, and the Polytechnic University of the Philippines for providing valuable assistance in the preparation and completion of this study; to their family, friends and, most importantly, to God for His guidance, ideas, and knowledge given to each member while conducting this study.
The views expressed in this article are those of the authors and do not necessarily reflect the views of the publisher. The publisher disclaims any responsibility for errors or omissions.