Article History

Initial submission: 15 September 2025
First decision: 20 September 2025
Revision received: 24 January 2026
Accepted for publication: 30 January 2026
Online release: 03 February 2026

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Volume 7, Issue No. 1, 1st Quarter 2026, pp. 47 - 59

Development and Evaluation of “Literatureverse”: A Gamified Learning Module For English 7

Author:

Neogabriel B. Cagadas

Abstract:

Investing in literature and language as a means of enhancing cultural capital contributes to educational and academic achievement. The objective of this research was to create, implement, and assess a gamified module called "Literatureverse" for the Grade 7 English curriculum. The research employed a triangulated mixed method approach, incorporating Content Analysis, Pre-Experimental One-Group Pretest-Posttest design, and a Descriptive-Evaluative design. The researcher conducted an analysis of eight (8) short stories utilizing a modified analytical instrument based on the elements of a short story, particularly: setting, plot and plot structures, characters and characterization, narrative techniques, conflict, theme, time frame, and gist of narrative for gamification which was taken from the content analysis. A gamified storyline, derived from the analyzed themes and designed to serve as an adventure guide, was developed to align the activities and instructional methods with the Department of Education’s Most Essential Learning Competencies (MELCs) for Grade 7 literature. From this, the researcher planned the graphics and created the “Literatureverse” – a gamified module for Grade 7 focusing on selected Philippine Literature. The student participants were the first to use the material, which was developed as a pioneering instructional resource. After taking the pretest and post-test, the scores underwent statistical analysis. A notable significant difference was seen in the ratings pertaining to the usage of the "Literatureverse". Subsequently, the module validators, consisted of 10 English teachers and 10 Master teachers, conducted an evaluation of the "Literatureverse" with regard to its appropriateness, comprehensiveness, objectiveness, content and organization, style and format, and evaluation exercises. Assessment result revealed a high level of quality in relation to the aforementioned elements. The researcher suggests using "Literatureverse" as an additional resource for teaching literature and as a self- paced material for Grade 7 students to enhance their understanding of short stories.

Keywords: literature and language, Literatureverse, gamification, module, evaluation, triangulation, mixed method

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